1.41- Mob pathfinding has been updated thanks to Elkien3.1.42- Added "all" option to immune_to table, tidied floating mobs to be less intensive.1.43- Better 0.4.16 compatibility, added general attack function and settings.1.44- Added ToolRanks support for swords when attacking mobs.1.45- Added Fence Top to add on top of any fence to stop mobs escaping, new line_of_sight tweaked by Astrobe.1.46- Mobs only drop rare items when killed by player (drops.min = 0 makes them rare), code tweak, pathfinding no longer sees through walkable nodes.1.47- Mob damage changes, min and max light level for damage added, ignition sources checked for lava damage.1.48- Add mobs:set_velocity(self, velocity) global function.1.49- Added mobs:force_capture(self, player) function, api functions now use metatables thanks to bell07.1.50 - Added new line_of_sight function that uses raycasting if mt5.0 is found, (thanks Astrobe), dont spawn mobs if world anchor nearby (technic or simple_anchor mods), chinese local added.1.51 - Added some node checks for dangerous nodes, jumping and falling tweaks, spawn area check (thx for idea wuzzy), re-enabled mob suffocation, add 'mob_nospawn_range' setting.(default is 0 for unlimited), removed from mob armor, fluid viscocity slows mobs 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game,.1.53 - Added 'on_map_load' settings to mobs:spawn so that mobs will only spawn when new areas of map are loaded.1.54 - Simplified animal breeding function, added editable settings (thanks Wuzzy), Child mobs now take 20 mins to grow up, reverted to simple mob spawning with setting to use area checks, on_flop added, air_damage added.1.55 - Add 'peaceful_player' privelage and setting so mobs don't attack specific players (thanks sfence), add support for MarkBu's pathfinder mod, remove need for default mod.1.56 - Added arrow_override function to mob definition to tweak arrow entity settings, tamed monsters no longer despawn when outside loaded map area.Mob Fence and Fence Top (to stop mobs escaping/glitching through fences).Protection Rune lets you protect tamed mobs from harm by other players.Shears are used to right-click sheep and return 1-3 wool.Magic Lasso is similar to nets but with a better chance of picking up larger mobs.Nets can be used to right-click tamed mobs to pick them up and place inside inventory as a spawn egg.Nametag (paper, black dye, string) can be used right-click on a tamed mob to give them a name.This mod contains the API only for adding your own mobs into the world, so please use the additional modpacks to add animals, monsters etc. Spawner spawns mob in it's own medium (air, water etc.)īuilt from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel, Zeg9, ExeterDad and AspireMint. If no tnt add entity damage/effects/soundĪdd 'can_leap' setting to mob def, update api.txtĭrops can now be a function, also code tidyĪdded 'arrow_override' function to mob definitionĪdd 'mobs_spawn_monster_protected' switch (thanks 0siribix) His approval is needed to host under minetest.ZIP TAR.GZ tenplus1 83f0b901a4 add ssages field People are generally available on Libera IRC, Discord, the Minetest Forums, GitHub and/or via email.Ĭontact celeron55. Here you can find where to report issues, bugs and any other kinds of problems regarding to each “product”. Have been agreed upon by core developers:ĭifferent things related to Minetest are maintained by different people, contacted in different ways. There are some overarching goals, both medium-term and long-term, that Mostly iteratively developed rather than formally planned. Games consist of mods that plug into the engine using theĪs an open source project developed by volunteers, Minetest is Textures, meshes, sounds and custom behavior implemented in Lua. Games define game content: nodes, entities,.The engine (core) is the base for everything.Ĭ++ is used for housekeeping and performance-critical stuff,.Minetest is distributed as an engine, combined with a couple of games. Meetings are occasionally held on IRC, with The core team is formed of people who have made greatĬontributions are approved if two members of the core team agree on them.Īll development and decisions are made in public, on Minetest is developed and maintained by a group of volunteers calledĬonsisting of a bunch of people who are trusted to keep Minetest
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