![]() ![]() Selected objects' collections can now be either isolated or disabled from both the Collection Manager popup and the Quick View Toggles menu.Menu items were added to the Object->Show/Hide menu for the disable object operators. An override checkbox was added to the preferences to override the object hiding hotkeys with object disabling hotkeys.Several improvements have been made to the rating UI, showing ratings more prominently and allowing users to rate.Snapping works from inside of orthographic cameras.Snapping also works on inverted normals objects by always snapping on the visible side of the mesh. ![]() This is especially useful if your scene has a lot of boolean modifier objects for purpose of cutting holes. Snapping ignores objects that are only drawn as bound boxes or are part of a particle system(like grass).New fast metadata editing is possible from the right-click menu in asset bar.If only the thumbnail is re-uploaded, background blender instance doesn't start.Updating only metadata is now much faster since it happens in the background thread.Replace asset resolution command in the Selected model panel or in the Asset bar can be used to swap asset resolution.ĭrag-drop of a compatible particle system on a mesh.This saves memory, speeds up all interactions, and also helps to render bigger scenes.Texture Resolutions - All textured assets with higher original resolutions now have lower resolutions generated.It seems to allow Unity to better deal with orientations on import ( rBA1a9a9d008dea). Exporter has a new option, "Use Space Transform", that allows to write a different axis orientation system that default Blender one, without actually trying to apply this global transformation to objects.Rigify will now create a separate widget collection for each generated rig, using the WGTS_.Human metarigs have better shoulder widgets now. The basic.super_copy rig will now use the widget assigned to the metarig bone as is, and it's possible to choose which built-in widget to generate from a list.The limbs.super_palm rig can now optionally generate a separate FK control for every palm bone.The horse metarig updated using the new paw features to represent the horse anatomy better.New ont_paw and limbs.rear_paw rig subtypes with extra IK automation designed for front and rear limbs of animals.Support for 5 bone chains in the limbs.paw rig type.
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